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PIV Online Demo

Here is the online playable demo of PIV – Patience Is Virtual. Have a play – if you like it, you can download the app from Apple’s App Store.

The aim of the game is simple – guide the energy ball through 50 mazes while avoiding cogs, plungers, moving walls, spikes, and other obstacles. This 20 level preview gives you a taste of the gameplay, but download the free iPhone app for the full experience.

Can you beat all 50 levels in the full game? Get the iPhone app here

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PIV : Patience Is Virtual now in the app store

Our second original title is now available to download free from the app store. PIV : Patience Is Virtual is a 50 level puzzle/skill game packed with features.

If you’re looking for a developer for your next mobile or web games project, give us a call for a friendly chat and a no obligation quote.

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PowerOn now on iPad

We’ve just updated PowerOn and it’s now fully iPad compatible. The 60 level puzzle game can now take advantage of the full iPad screen resolution, as well as being available for iPhone and iPod Touch. Android support is coming next…

Download PowerOn from the App Store

Play the online demo

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Preview of Puffer Fish game

Just a sneak preview of a new game we’re working on, due for release later this month…

The game has the player take control of a cartoon puffer fish named Foogoo. He can inflate to float, or deflate to sink and his goal is to collect shells and avoid all manner of underwater obstacles. Keep an eye here for more news coming soon!

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PowerOn Online Demo

Here is the online playable demo of PowerOn. Have a play – if you like it, you can download the app from Apple’s App Store.

Simple but devilishly tricky on the later levels, the goal is simply to complete each puzzle by sending power to every light on the grid. Not quite as easy as it sounds though, since turning the power on to one light can turn he power off on others!

Can you find the solution to complete all 60 levels in the minimum number of moves, and earn every gold star? Get the iPhone app here

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PowerOn now available for iPhone

PowerOn is now live in the app store!

PowerOn is a “proof of concept” game, developed from the ground up in Actionscript 3 and will be used as a case study for a Kindle guide for Flash developers wanting to port their games and web applications to the iPhone.

The game is based on the old 1970′s handheld electronic game Merlin. The aim is simply to turn all the lights on, but as with any good game things are never quite as easy as they seem. Turning a light on or off also affects the adjacent lights, and the 60 levels get progressively more complex and difficult.

PowerOn is free to download, and is currently available for iPhone and iPod Touch, with iPad and Android versions to follow.

Download PowerOn from the App Store

Play the online demo

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New Transformers game released

While we’re beavering away on several iPhone games, that doesn’t mean we’re not also working on web titles too! Developed under our Kernow Web brand, Ultimate Prime is our latest web game. Developed for Hasbro to promote their new Transformers “Ultimate Prime” toy, the game is a modern take on the “run and gun” arcade genre.

Read the full details over at kernowweb.co.uk where you’ll also find the link to play the game!

As for Frosty Pixel games, we have some news to announce next week on our range of games to be released this side of Christmas! Watch this space for details, and launch dates on 3 original titles coming to iPhone over the coming weeks…

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Tilt or touch – iPhone game controls?

Sheepteroids is shaping up nicely, with the control systems and UI just about done and we’re now in the process of swapping out placeholders for final graphics and working through the level designs.

One big design decision we’ve had to think a lot about though is the user interface, and specifically the input controls. On a console you tend to have a joypad, for PC/Mac most games the mouse and/or keyboard but an touch screen device like the iPhone requires a very different approach.

For an arcade style game like Sheepteroids there are essentially 2 options – use the accelerometer so the player controls the game by tilting the device (and tapping the screen for actions like shooting) or display “soft button” on screen to form a virtual d-pad.

Both options have their pros and cons, and many gamers prefer one method over the other. So which is the best option to choose?

Well, since the preference is such a personal choice the best option is obviously to enable both and allow the player to choose from an options screen, so that’s exactly what we’ve done.

Personally I love the accelerometer. The analogue control means you can be much more precise with your input, although there is no doubting it is harder to learn and master. It also took a lot of testing and tweaking to get he sensitivity just right – too twitchy and the spaceship zipped around and was hard to control, too slow and the game felt sluggish and boring. Ideally you’re trying to find the “Goldilocks” setting – the one that is “just right”.

We did however end up using a soft button for the thurst control though, even in tilt mode. Too many of our testers found that tilting for thrust was just too fiddly, and they ended up tilting the screen so much it became hard to see. Having thrust as he whole left side of the screen though, and fire on the right, means a nice natural hand position with just the thumbs tapping which makes the game comfortable and intuitive to play.

Soft buttons on iPhone game

A very early rough test of the on screen "soft buttons"

Should have the latest version of the graphics back from the artist early next week so I’ll post again with some pics. In the meantime, for any developers reading this who are working on their own games, I strongly recommend giving users the option of choosing their control methods – it might be a little extra work, but it’s worth the effort!

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New game launched – Kreon Chaos

It’s been a long month with lots of late nights, but finally the new Kreon Chaos game launched this week!

Kreon Chaos is a multi-level promotional Flash game developed under our “Kernow Web” brand for Hasbro to promote their range of Transformers Kre-o “lego” toys.

The game has only been live for a couple of days but is already a big hit. Check out a full write up over at our sister site, Kernow Web Designs, or play the game yourself at www.kre-o-nation.com

Now that game has launched we can get down to the more “serious” business of finishing up and launching our next 2 iPhone games which are now due for release this month, and next month…

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Become A Fan

As we work on our pre-launch marketing for our first original iPhone game Sheeperoids, we’ve put up a Frosty Pixel Fan Page over at Facebook.com

If you have a moment, please head over and click the “like” button and in return we’ll make sure to let you know whenever we launch a new game, or give away a free title (and we’ll try and pop some interesting/useful news on there from time to time too!)

Here’s the all important link ;)

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