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Pogo Bounce

Coming early 2012, Pogo Bounce is the latest original title from Frosty Pixel Games.

Take control of a frog, lizard, bunny, kangaroo, grasshopper or lemur and ride your pogo stick, bouncing your way over platforms in a race to the highscore. Don’t fall in the water, watch out for the bombs, collect the stars and try to bounce on platforms of the same color to increase your score multiplier.

Watch this space for launch details, or search for the game in the Apple app store.

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New Transformers game released

While we’re beavering away on several iPhone games, that doesn’t mean we’re not also working on web titles too! Developed under our Kernow Web brand, Ultimate Prime is our latest web game. Developed for Hasbro to promote their new Transformers “Ultimate Prime” toy, the game is a modern take on the “run and gun” arcade genre.

Read the full details over at kernowweb.co.uk where you’ll also find the link to play the game!

As for Frosty Pixel games, we have some news to announce next week on our range of games to be released this side of Christmas! Watch this space for details, and launch dates on 3 original titles coming to iPhone over the coming weeks…

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PIV – Patience Is Virtual

They say that “patience is a virtue”, well it certainly is in this unique and challenging maze game for iPhone and Android.  You’ll need patience, and a steady hand to work your way through all 50 mazes while avoiding the obstacles and solving puzzles to unlock each stage.

From keys and switches to blind tunnels, cogs and wheels to ever narrowing corridors, the mazes get harder and harder as you progress through the game and unlock new challenges.

Designed specifically for iPhone and iPod Touch devices, and jam packed with features such as secret and unlockable levels, highscores and social media sharing, PIV is a game that will give you a real challenge and you’ll want to play again and again.

PIV is the second original title from Frosty Pixel Games. The game is available to download FREE from the app store now! Of try out the 20 level online demo.

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Tilt or touch – iPhone game controls?

Sheepteroids is shaping up nicely, with the control systems and UI just about done and we’re now in the process of swapping out placeholders for final graphics and working through the level designs.

One big design decision we’ve had to think a lot about though is the user interface, and specifically the input controls. On a console you tend to have a joypad, for PC/Mac most games the mouse and/or keyboard but an touch screen device like the iPhone requires a very different approach.

For an arcade style game like Sheepteroids there are essentially 2 options – use the accelerometer so the player controls the game by tilting the device (and tapping the screen for actions like shooting) or display “soft button” on screen to form a virtual d-pad.

Both options have their pros and cons, and many gamers prefer one method over the other. So which is the best option to choose?

Well, since the preference is such a personal choice the best option is obviously to enable both and allow the player to choose from an options screen, so that’s exactly what we’ve done.

Personally I love the accelerometer. The analogue control means you can be much more precise with your input, although there is no doubting it is harder to learn and master. It also took a lot of testing and tweaking to get he sensitivity just right – too twitchy and the spaceship zipped around and was hard to control, too slow and the game felt sluggish and boring. Ideally you’re trying to find the “Goldilocks” setting – the one that is “just right”.

We did however end up using a soft button for the thurst control though, even in tilt mode. Too many of our testers found that tilting for thrust was just too fiddly, and they ended up tilting the screen so much it became hard to see. Having thrust as he whole left side of the screen though, and fire on the right, means a nice natural hand position with just the thumbs tapping which makes the game comfortable and intuitive to play.

Soft buttons on iPhone game

A very early rough test of the on screen "soft buttons"

Should have the latest version of the graphics back from the artist early next week so I’ll post again with some pics. In the meantime, for any developers reading this who are working on their own games, I strongly recommend giving users the option of choosing their control methods – it might be a little extra work, but it’s worth the effort!

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New game launched – Kreon Chaos

It’s been a long month with lots of late nights, but finally the new Kreon Chaos game launched this week!

Kreon Chaos is a multi-level promotional Flash game developed under our “Kernow Web” brand for Hasbro to promote their range of Transformers Kre-o “lego” toys.

The game has only been live for a couple of days but is already a big hit. Check out a full write up over at our sister site, Kernow Web Designs, or play the game yourself at www.kre-o-nation.com

Now that game has launched we can get down to the more “serious” business of finishing up and launching our next 2 iPhone games which are now due for release this month, and next month…

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Become A Fan

As we work on our pre-launch marketing for our first original iPhone game Sheeperoids, we’ve put up a Frosty Pixel Fan Page over at Facebook.com

If you have a moment, please head over and click the “like” button and in return we’ll make sure to let you know whenever we launch a new game, or give away a free title (and we’ll try and pop some interesting/useful news on there from time to time too!)

Here’s the all important link ;)

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Sheeperoids 2050

Way back in 2003 we created a simple arcade game called Sheepteroids and hosted it over at Kwikgames.com Though extremely simple, the game was hugely popular and within a few months had been featured on several thousand sites (searching “sheepteroids” on Google now returns over 1.5 million results!!). Now, 8 years down the line, it seemed only fitting that our first release as Frosty Pixel Games brought this classic game bang up to date!

The original 2003 version

The new version, Sheeperoids 2050, keeps the fast paced retro gameplay and score multiplier but brings the game up to date with all new graphics and effects, a brand new sound track, and a whole load of new features.

Now you can blast those pesky sheep in full 3D technicolor, or you can choose to play in “classic mode” if you’re feeling nostalgic!

Sheeperoids 2050 for iPhone

Sheeperoids 2050 is the first original title from Frosty Pixel Games, due for release in September 2011.

Watch this space for launch details, or search for the game in the Apple app store.

Note – we finished development of Sheeperoids 2050 in late 2011, building the game in AS3 for AIR. However, we weren’t happy with the performance using AIR and decided not to release the game due to a drop in framerate on later levels when there are more sprites on screen. We have now decided to port the game to Unity 3D to ensure that the final release is high quality. So, watch out for Sheeperoids in true 3D coming to your iOS device soon!

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Extreme Hunting

Our very first iPhone project as Frosty Pixel games was a commission for 2 simple hunting games for iPhone. The client wanted realistic looking graphics with one game hunting deer with a bow, while the second game was more of an arcade style shooter with a variety of targets.

The deer hunting game features realistic wind conditions, and the player must time their shot accurately and take the conditions into consideration to score a hit.

The second game is a more traditional arcade shooter with a range of different animated target types, but the gameplay rewards accuracy and careful use of ammunition supplies rather than being a straight forward arcade blaster!

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Welcome to Frosty Pixel

Thanks for stopping by, and welcome to Frosty Pixel Games. I’ve been developing online games for almost ten years now, and in this industry ten years is a lifetime. I’ve been lucky enough to develop my hobby and passion into my vocation, and work with some extremely talented people during that time. I’ve worked on games for many big brand clients including Lucasarts, The BBC, Orange, Elf on the Shelf and Hasbro to name but a few, and collaborated with some great studios such as Kosmo, Yarra Media, Fuse, Cre8ive and had a blast doing it!

In such a rapidly changing industry however you need to be able to adapt, or else you fall behind. While developing web based games on the Flash platform is still my core business over at Kernow Web Designs, I knew it was time to branch out into the mobile market and hence Frosty Pixel was born!

Frosty Pixel studios are dedicated to designing and developing fun, entertaining and original titles for mobile platforms including iOS (iPhone/iPad) and Android.

I want to take this opportunity to thank all our clients and partners over the past 9 years, and here’s looking forward to what the next decade will bring!

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